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[r43] by SumolX

orginizing code

2006-08-04 20:50:54 Tree
[r42] by SumolX

Updated logic for handling widescreen showcomplete() with new variables. Default savedata.videoFile = 1 only for PSP and selectable for SDL.

2006-08-04 19:02:46 Tree
[r41] by SumolX

Removed allot of redundant vertical PSP/SDL widescreen processing.

2006-08-04 17:30:10 Tree
[r40] by SumolX

Removed file as its always updated and is not necessary to open up the workspace in Dev-C++

2006-08-04 14:06:19 Tree
[r39] by SumolX

Fixed DOS issue where defining int(s) after other variables were being assigned. Really strange watcom issue.

2006-08-04 03:11:57 Tree
[r38] by SumolX
2006-08-04 02:55:09 Tree
[r37] by SumolX

Fixed load_levelorder() variables. plifeX, plifeN, pname, pnameJ, ename. Also removed most of the #if in this funtion as well as its compatible now across all platforms.

2006-08-04 02:53:35 Tree
[r36] by SumolX

Fixed player_takedamage() to check if last his is death hit for diesound. Otherwise, die sound was being played twice. New variables for showcomplete() = scomplete, cbonus, lbonus, tscore

2006-08-03 23:00:47 Tree
[r35] by SumolX
2006-08-03 19:06:02 Tree
[r34] by SumolX

Fixed gameover() palette issue. Also fixed some predraw issues from merging PSP into official code.

2006-08-03 19:03:25 Tree
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