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Commit Date  
[r386] by SumolX

updated bomb_spawn() and removed self->attacking = 0 as it was cutting the animation.

2006-12-05 15:49:09 Tree
[r385] by SumolX

Fixed Kill(). Check to see if ent exists before assigning data.

2006-12-04 20:17:48 Tree
[r384] by SumolX

port 1 now works

2006-12-02 04:25:26 Tree
[r383] by SumolX

Xbox will load up but there are issues....

2006-12-02 01:12:17 Tree
[r382] by SumolX

Temporarly upload updated files for xbox. Most likely XBOX version will not compile now.... But thats ok until i get home.

2006-12-01 15:58:07 Tree
[r381] by SumolX

More Xbox CleanUp!

2006-12-01 05:17:16 Tree
[r380] by SumolX

More XboX CleanUP

2006-12-01 04:30:53 Tree
[r379] by SumolX

More Xbox CleanUp

2006-12-01 04:13:25 Tree
[r378] by SumolX

XBOX support in the works.

2006-12-01 03:08:38 Tree
[r377] by SumolX

Huge changes to predraw(), drawlifebar() and load_levelorder. I have simplified how 4x3 mods are to be displayed on widescreen. Previous implementation was very complicated but was optimized for speed. New way is easier to maintain but takes up a few clock cycles. Should be very minor.

2006-11-30 20:04:15 Tree
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