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Commit Date  
[r379] by SumolX

More Xbox CleanUp

2006-12-01 04:13:25 Tree
[r378] by SumolX

XBOX support in the works.

2006-12-01 03:08:38 Tree
[r377] by SumolX

Huge changes to predraw(), drawlifebar() and load_levelorder. I have simplified how 4x3 mods are to be displayed on widescreen. Previous implementation was very complicated but was optimized for speed. New way is easier to maintain but takes up a few clock cycles. Should be very minor.

2006-11-30 20:04:15 Tree
[r376] by SumolX

fixed rider/fall issue. was setting the wrong entity to fall. should of been driver not self. also updated set_death(), set_fall(), set_pain() to handle indivigual entities.

2006-11-30 15:26:46 Tree
[r375] by SumolX

Predraw() orginizing.

2006-11-29 22:31:50 Tree
[r374] by SumolX

added checks within set_death(), set_fall() and set_pain() to see if the minimum is at least set those animations to play. Otherwise we don't play them.

2006-11-29 20:17:29 Tree
[r373] by SumolX

p1iconw to p4iconw has been added for predraw status.

2006-11-29 19:46:43 Tree
[r372] by SumolX

Removed Memory Usuage during gameplay.... as if there is a memory problem it will get logged.

2006-11-09 17:20:49 Tree
[r371] by SumolX

Updated version to 50

2006-11-09 17:17:12 Tree
[r370] by SumolX

Updated wificode so error doesn't show up until until wifi is started based on listing accessPoints.

2006-11-08 21:36:10 Tree
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