| Commit | Date | |
|---|---|---|
| 2006-12-01 03:08:38 | Tree | |
|
[r377]
by
SumolX
Huge changes to predraw(), drawlifebar() and load_levelorder. I have simplified how 4x3 mods are to be displayed on widescreen. Previous implementation was very complicated but was optimized for speed. New way is easier to maintain but takes up a few clock cycles. Should be very minor. |
2006-11-30 20:04:15 | Tree |
|
[r376]
by
SumolX
fixed rider/fall issue. was setting the wrong entity to fall. should of been driver not self. also updated set_death(), set_fall(), set_pain() to handle indivigual entities. |
2006-11-30 15:26:46 | Tree |
| 2006-11-29 22:31:50 | Tree | |
|
[r374]
by
SumolX
added checks within set_death(), set_fall() and set_pain() to see if the minimum is at least set those animations to play. Otherwise we don't play them. |
2006-11-29 20:17:29 | Tree |
| 2006-11-29 19:46:43 | Tree | |
|
[r372]
by
SumolX
Removed Memory Usuage during gameplay.... as if there is a memory problem it will get logged. |
2006-11-09 17:20:49 | Tree |
| 2006-11-09 17:17:12 | Tree | |
|
[r370]
by
SumolX
Updated wificode so error doesn't show up until until wifi is started based on listing accessPoints. |
2006-11-08 21:36:10 | Tree |
| 2006-11-08 17:34:53 | Tree |