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[r3710] by utunnels

Clearning up some code.
Changes: changeplayerproperty no longer returns value. The old function doesn't return properly on every property, so just remove it for the feature is a bit useless and doesn't show the exact problem. Should print proper error messages when necessary.
Fix: defense/offense related properties now store values in entity instead of its model.

2012-06-13 03:13:59 Tree
[r3709] by utunnels

Minor change: Add ticks to openborvariant, for debug purpose. Returns system ticks in milliseconds.

2012-06-02 03:51:51 Tree
[r3708] by utunnels

Fix a bug that script save can't be loaded.

2012-05-31 08:12:26 Tree
[r3707] by utunnels

Fix: background can now be disabled using changelayerproperty.

2012-05-27 03:13:08 Tree
[r3706] by utunnels

Use default sound volume for script function playsample. All other 5 parameters are optional, except the sample index.

2012-05-27 01:48:19 Tree
[r3705] by sumolx

Updated copywrite

2012-05-27 01:47:40 Tree
[r3704] by utunnels

- Experimental script function options, opens the options menu.
- playerindex can be changed via changeentityproperty
- add current_stage, current_set, current_level to changeopenborvariant

2012-05-25 03:43:53 Tree
[r3703] by utunnels

- Bug fix: Script function free did not work.

2012-05-22 06:36:09 Tree
[r3702] by utunnels

- Fix drawmethod centerx and centery for screen.
- Add nosave abd nofadeout as level command.

2012-05-21 09:25:30 Tree
[r3701] by utunnels

Add nopause, nosave, noscreenshot to openborvariant/changeopenborvariant. (Scripted cut scene, etc).

2012-05-19 03:39:42 Tree
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