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Commit Date  
[r3677] by utunnels

Add combostep and combotime to getentityproperty and changeentityproperty.

2012-04-18 03:58:09 Tree
[r3676] by utunnels

aiattack command now available.
aiattack normal (default).
aiattack noattack (do not attack even if you give attack animations)
aiattack always (more aggressive than normal, like old version)

2012-04-17 08:16:21 Tree
[r3675] by utunnels

followcond 2 now checks hostile instead of candamage.

2012-04-01 12:56:00 Tree
[r3674] by utunnels

Add maxfallspeed, maxtossspeed and gravity to scripted level properties. Also change getlevelproperty and changelevelproperty to use their own mapstring function.

2012-03-30 08:23:54 Tree
[r3673] by utunnels

Add current_branch to openborvariant to get the branch name current level belongs to.
Fix in game player select icon palette.

2012-03-23 06:07:29 Tree
[r3672] by utunnels

Add an extra parameter to function check_costmove to distinguish situations like jump.
This is a temporary fix, will clean up the logic later.

2012-03-12 04:11:19 Tree
[r3671] by utunnels

Fix a possible loophole that crashes while doing a branch jump. (Hopefully, because it never crashes on my PC anyway).

2012-03-04 04:58:31 Tree
[r3670] by utunnels

Extend command argument count to 64.

2012-02-24 14:32:56 Tree
[r3669] by utunnels

Removed charge fix, it didn't seem to be a bug.

2012-02-07 03:52:57 Tree
[r3668] by utunnels

Fix sdl menu selector and charge logic.

2012-02-06 05:13:44 Tree
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