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Commit Date  
[r3665] by utunnels

Add clearcount check for secret command's second parameter.

secret 0 5 # must beat the game 5 times to use
secret 1 # old logic, can only be used in bonus set
secret 1 5 # can only be used in bonus set, and must beat the game 5 times

2012-01-19 04:34:49 Tree
[r3664] by utunnels

The new com code should always match the longest possible com input, fixed. So dfa won't overwrite dfdfa, unless dfdfa runs out of energy, like before.
It would be better if the definition order decides priority, but anyway, backward compatibility.
Also removed unused model property valid_special.

2012-01-09 13:58:20 Tree
[r3663] by utunnels

Forgot to reset ent_max and ent_count, now added.

2012-01-07 10:27:25 Tree
[r3662] by utunnels

Remove pain_time from expand_time, otherwise text entity can't do multiple hits at all.

2012-01-07 08:38:19 Tree
[r3661] by utunnels

Fix script function getentity.

2012-01-06 04:43:51 Tree
[r3660] by utunnels

Dynamic entity list size.

2012-01-05 03:35:18 Tree
[r3659] by utunnels

Revert movestep by 1 after perform ff/dd/uu moves (run, dodge, etc) to avoid conflict with default freespecial1-3.

2012-01-04 13:03:55 Tree
[r3658] by utunnels

Add palette to getgfxproperty.

2012-01-04 09:02:15 Tree
[r3657] by utunnels

Temporary patch to remove freespeical/run conflict.

2012-01-03 07:15:56 Tree
[r3656] by utunnels

- Change attackbackward input timing back to 1/10 seconds.
Let s_player store input time for each step for later use.
- Add 4 pxiel scroll limit for rocking level to avoid panel over-travelling.

2012-01-03 04:27:54 Tree
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