| Commit | Date | |
|---|---|---|
| 2006-10-14 03:51:54 | Tree | |
|
[r295]
by
SumolX
We do not need to release 4MBytes of OS special memory because sceKernelExitGame() will cleanup all resources prior to returning to PSP OS. |
2006-10-14 03:06:05 | Tree |
|
[r294]
by
SumolX
ctrlmaxplayers variable will enable or disable user control in # of players in options menu. spdirection variable was missing player 3 and 4 fixed. |
2006-10-14 02:42:31 | Tree |
| 2006-10-13 22:59:50 | Tree | |
| 2006-10-13 17:58:47 | Tree | |
| 2006-10-13 16:46:09 | Tree | |
|
[r290]
by
SumolX
Now using unReserved 4MByte OS Space for filecache.c Now we have more memory to play with :) |
2006-10-13 14:48:58 | Tree |
|
[r289]
by
SumolX
psmenu variable for player select screen. Now people have complete control over placement in select menu. |
2006-10-13 03:51:07 | Tree |
|
[r288]
by
SumolX
Forgot to make the appropriate compensations for widescreen mode on new predraw variables since v48. All fixed for 2 players. 4 players still need to be fixed. |
2006-10-12 16:17:47 | Tree |
|
[r287]
by
SumolX
Update to pnamej[4][6] now supports "name, select hero, (credits,Press Start,GameOver)" |
2006-10-12 14:58:18 | Tree |