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[r290] by SumolX

Now using unReserved 4MByte OS Space for filecache.c Now we have more memory to play with :)

2006-10-13 14:48:58 Tree
[r289] by SumolX

psmenu variable for player select screen. Now people have complete control over placement in select menu.

2006-10-13 03:51:07 Tree
[r288] by SumolX

Forgot to make the appropriate compensations for widescreen mode on new predraw variables since v48. All fixed for 2 players. 4 players still need to be fixed.

2006-10-12 16:17:47 Tree
[r287] by SumolX

Update to pnamej[4][6] now supports "name, select hero, (credits,Press Start,GameOver)"

2006-10-12 14:58:18 Tree
[r286] by SumolX

enemy_find_target() fixed. Previously enemy would be stuck if not facing the right direct for players other than 1

2006-10-12 02:20:31 Tree
[r285] by SumolX

Updates to make SDL version compatible in a Linux file handling.

2006-10-11 23:30:12 Tree
[r284] by SumolX

forcevideomode broke load_video() now fixed.

2006-10-11 17:12:19 Tree
[r283] by SumolX
2006-10-11 15:38:31 Tree
[r282] by SumolX

Fixes for slashback() when using windows or gp2x/linux

2006-10-11 15:22:40 Tree
[r281] by SumolX

Replaced with DOS version as SDL_swaple() tends to slow things down.

2006-10-11 15:16:16 Tree
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