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Commit Date  
[r2725] by plombo

Removed the generation of openbor.desktop and dpkg control at compile time. The functionality will soon reappear as a new entry in the tools directory.

2010-03-13 21:05:52 Tree
[r2724] by plombo

Fixed compiler error due to typo.

2010-03-13 06:00:17 Tree
[r2723] by plombo

version.sh now also generates an openbor.desktop file. Put it in /usr/share/applications under GNOME (under Linux) and you can launch OpenBOR from the Games section of the Applications menu.

2010-03-13 05:59:01 Tree
[r2722] by plombo

version.sh now generates a control file that dpkg can use.

2010-03-13 05:03:02 Tree
[r2721] by plombo

Added support for reading Paks, Logs, Saves, ScreenShots from a user settings directory called .openbor under Linux if they don't already exist in the current working directory; this conforms much better to established standards under Linux. Consequently, it should open up the possibility of distributing OpenBOR for Linux as a .deb or .rpm package in the future.

2010-03-13 02:13:52 Tree
[r2720] by plombo

Fixed a Windows-specific compiler error in borplay.

2010-03-12 00:48:33 Tree
[r2719] by plombo

Cleaned up borpak code a bit.

2010-03-11 04:15:14 Tree
[r2718] by damon_caskey

New command "counterrange" {start frame} {end frame} {mode} {damage}. Identical to counterframe {frame} {mode} {damage} except allows range of frames.

Counterframe code now uses array.. still haven't solved bug for modes 2+. Will keep at it.

2010-02-28 04:09:01 Tree
[r2717] by damon_caskey

Reverted my item code changes from 2511; they were cause of weapon bug. This means the "reactive" and "remove" features added to items will not work. I'll look into getting them back on line later.

2010-02-27 15:28:09 Tree
[r2716] by sumolx

Updated MinGW DirectX to version 8.
Recompiled SDL library using the newer DirectX.
Fixed Windows Sound Delay.

2010-02-23 18:32:05 Tree
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