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[r2708] by sumolx

Missing return from tracemalloc.

2010-02-18 21:28:17 Tree
[r2707] by sumolx

Tracemalloc library now has the option at build time to not use the extra 16~20 bytes per malloc being called. Meaning we have freed up quite a bit of memory and should have also reduced memory fragmentation at the same time (hopefully). To build in debug mode specify BUILD_XXXX=0 (XXXX being the platform you want to build as usual).

2010-02-18 20:34:07 Tree
[r2706] by sumolx

Fixed quakeframe memory leak.

2010-02-18 19:28:59 Tree
[r2705] by sumolx

Fixed colourmap memory leaks I introduced in 2701.

2010-02-18 19:14:08 Tree
[r2704] by sumolx

Fixed colourmap exception when unloading model. Introduced in 2701.

2010-02-18 19:09:06 Tree
[r2703] by sumolx

Fixed SDL Menu RGB() colours for autoselecting 16/32 Bit colour modes

2010-02-18 18:39:38 Tree
[r2702] by sumolx

Reverting back to old libSDL-1.2.so.0.11.2 because newer version libSDL-1.2.so.0 has linking issues.

2010-02-18 18:22:38 Tree
[r2701] by sumolx

Removed unnecessary mallocs of temp buffers since we can just allocate statically what we know is the maximum ever needed for palettes, maps, etc...

2010-02-18 17:41:34 Tree
[r2700] by sumolx

loadscreen() now takes screen pointer as reference and checks to see if it needs to free it based on the new image properties. This will reduce memory fragmentation by a significant amount.

2010-02-18 16:59:22 Tree
[r2699] by sumolx

Added WIZ dynamic SDL libs.

2010-02-17 23:23:54 Tree
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