| Commit | Date | |
|---|---|---|
|
[r2707]
by
sumolx
Tracemalloc library now has the option at build time to not use the extra 16~20 bytes per malloc being called. Meaning we have freed up quite a bit of memory and should have also reduced memory fragmentation at the same time (hopefully). To build in debug mode specify BUILD_XXXX=0 (XXXX being the platform you want to build as usual). |
2010-02-18 20:34:07 | Tree |
| 2010-02-18 19:28:59 | Tree | |
| 2010-02-18 19:14:08 | Tree | |
| 2010-02-18 19:09:06 | Tree | |
| 2010-02-18 18:39:38 | Tree | |
|
[r2702]
by
sumolx
Reverting back to old libSDL-1.2.so.0.11.2 because newer version libSDL-1.2.so.0 has linking issues. |
2010-02-18 18:22:38 | Tree |
|
[r2701]
by
sumolx
Removed unnecessary mallocs of temp buffers since we can just allocate statically what we know is the maximum ever needed for palettes, maps, etc... |
2010-02-18 17:41:34 | Tree |
|
[r2700]
by
sumolx
loadscreen() now takes screen pointer as reference and checks to see if it needs to free it based on the new image properties. This will reduce memory fragmentation by a significant amount. |
2010-02-18 16:59:22 | Tree |
| 2010-02-17 23:23:54 | Tree | |
|
[r2698]
by
sumolx
Fixed a whole bunch of memory leaks surrounding background pointer. |
2010-02-17 16:48:47 | Tree |