| Commit | Date | |
|---|---|---|
| 2010-02-18 18:39:38 | Tree | |
|
[r2702]
by
sumolx
Reverting back to old libSDL-1.2.so.0.11.2 because newer version libSDL-1.2.so.0 has linking issues. |
2010-02-18 18:22:38 | Tree |
|
[r2701]
by
sumolx
Removed unnecessary mallocs of temp buffers since we can just allocate statically what we know is the maximum ever needed for palettes, maps, etc... |
2010-02-18 17:41:34 | Tree |
|
[r2700]
by
sumolx
loadscreen() now takes screen pointer as reference and checks to see if it needs to free it based on the new image properties. This will reduce memory fragmentation by a significant amount. |
2010-02-18 16:59:22 | Tree |
| 2010-02-17 23:23:54 | Tree | |
|
[r2698]
by
sumolx
Fixed a whole bunch of memory leaks surrounding background pointer. |
2010-02-17 16:48:47 | Tree |
| 2010-02-17 16:00:19 | Tree | |
| 2010-02-17 14:21:24 | Tree | |
|
[r2695]
by
sumolx
During loading of models... we were allocating the background screen manually. This is not necessary if we are not going to use it. load_backgroud() will take care of this for us. Furthermore, when entering functions where update_loading() is called we need to clear vscreen as well so we don't see artifacts on screen. |
2010-02-17 05:12:48 | Tree |
| 2010-02-17 03:54:41 | Tree |