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Commit Date  
[r2700] by sumolx

loadscreen() now takes screen pointer as reference and checks to see if it needs to free it based on the new image properties. This will reduce memory fragmentation by a significant amount.

2010-02-18 16:59:22 Tree
[r2699] by sumolx

Added WIZ dynamic SDL libs.

2010-02-17 23:23:54 Tree
[r2698] by sumolx

Fixed a whole bunch of memory leaks surrounding background pointer.
Removed unnecessary allocations of background pointer.
VC8 Defaults to Debug Mode for testing.

2010-02-17 16:48:47 Tree
[r2697] by sumolx

Path and executable name updated to reflect visual studio locations.

2010-02-17 16:00:19 Tree
[r2696] by sumolx

For now we will not statically link in the SDL libraries for Wiz port.

2010-02-17 14:21:24 Tree
[r2695] by sumolx

During loading of models... we were allocating the background screen manually. This is not necessary if we are not going to use it. load_backgroud() will take care of this for us. Furthermore, when entering functions where update_loading() is called we need to clear vscreen as well so we don't see artifacts on screen.

2010-02-17 05:12:48 Tree
[r2694] by sumolx

Fixed clearscreen() to display true black.

2010-02-17 03:54:41 Tree
[r2693] by sumolx

Fixed Endian Issue with Darwin port. BIG_ENDIAN was renamed to BOR_BIG_ENDIAN. Seems Apple uses this Macro reguardless if we are building on x86 architechture.

2010-02-17 03:43:41 Tree
[r2692] by plombo

More enhancements to borplay.

2010-02-17 03:43:25 Tree
[r2691] by plombo

Cleaned up borplay code.

2010-02-17 00:27:49 Tree
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