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Commit Date  
[r2691] by plombo

Cleaned up borplay code.

2010-02-17 00:27:49 Tree
[r2690] by sumolx

Wiz dependencies will now be statically linked in.

2010-02-16 21:09:26 Tree
[r2689] by sumolx

Fixed 480x272 video mode on PSP which was broken in build 2674.

2010-02-15 16:57:20 Tree
[r2688] by plombo

OpenBOR is no longer oblivious to outside input (such as clicking the window's "X" button) when loading levels/models.

2010-02-14 16:52:29 Tree
[r2687] by sumolx

Fixed the check against DARWIN for distribution.

2010-02-14 06:02:20 Tree
[r2686] by sumolx

Darwin was missing Icon and had typo in copying a resource file to the release directory.

2010-02-14 05:53:17 Tree
[r2685] by sumolx

Typo, Should be AUDIO_S16SYS

2010-02-14 05:00:34 Tree
[r2684] by plombo

Rewrote case-insensitive file search function for Linux. This gives an 80%-95% decrease in the time it takes to load models from the data folder on Linux./build.sh 4 It also seems to give about a 50% decrease in the time it takes to load models from a PAK file on that platform.

2010-02-14 04:00:45 Tree
[r2683] by sumolx

16Bit audio has been fix across all SDL Platforms. Samples formats are the following: 16 Bit == Signed, 8 Bit == UnSigned

2010-02-14 03:55:39 Tree
[r2682] by sumolx

SDL Menu defaults to 16 Bit so that all platforms are compatible. However, I did leave support in for 32 Bit just in case in the future we want more colors for the menu system.

2010-02-14 00:22:30 Tree
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