| Commit | Date | |
|---|---|---|
| 2010-02-12 03:26:54 | Tree | |
| 2010-02-12 01:57:37 | Tree | |
| 2010-02-12 01:55:36 | Tree | |
| 2010-02-11 14:48:32 | Tree | |
|
[r2669]
by
plombo
Support for the Wii's POWER button is back, this time implemented in the right location. Also cleaned up the mess that I introduced when I first committed POWER/RESET button support. The RESET button still doesn't work yet. |
2010-02-10 21:51:44 | Tree |
|
[r2668]
by
damon_caskey
Entity property "dead" is now available to get/changeentityproperty. 0 = Alive, 1 = Dead. Set to 1 by engine any time entity receives lethal damage. It's purpose as a property is to prevent postmortem interaction with the entity. |
2010-02-10 13:55:35 | Tree |
| 2010-02-10 13:27:29 | Tree | |
|
[r2666]
by
sumolx
WiZ platform not ready for prime time yet. Still need toolchain and libs to have it built with Daily Snapshot System. |
2010-02-08 16:38:40 | Tree |
|
[r2665]
by
sumolx
Fixed undefined errors with WiiPort. Reseting of engine should be done in control object not engine. To be done at a later time. |
2010-02-08 16:36:37 | Tree |
| 2010-02-08 02:18:50 | Tree |