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[r2668] by damon_caskey

Entity property "dead" is now available to get/changeentityproperty. 0 = Alive, 1 = Dead. Set to 1 by engine any time entity receives lethal damage. It's purpose as a property is to prevent postmortem interaction with the entity.

2010-02-10 13:55:35 Tree
[r2667] by plombo

Fixed a missing period in the license.

2010-02-10 13:27:29 Tree
[r2666] by sumolx

WiZ platform not ready for prime time yet. Still need toolchain and libs to have it built with Daily Snapshot System.

2010-02-08 16:38:40 Tree
[r2665] by sumolx

Fixed undefined errors with WiiPort. Reseting of engine should be done in control object not engine. To be done at a later time.

2010-02-08 16:36:37 Tree
[r2664] by plombo

Temporarily reverted my previous changes.

2010-02-08 02:18:50 Tree
[r2663] by plombo

Default loading bar location changed for Wii, DC, and Xbox to improve its visibility on many television screens.

2010-02-07 22:23:16 Tree
[r2662] by sumolx

Added Support for WIZ in environment script.

2010-02-07 08:08:01 Tree
[r2661] by pickle

Wiz Support

2010-02-06 14:32:05 Tree
[r2660] by damon_caskey

Forgot to include checks for lifespan and pits in previous addition.

2010-02-05 20:35:19 Tree
[r2659] by damon_caskey

Invincible now has two extra modes:

1 - (original): Entity cannot be hit or damaged.
2 - Entity takes hits and damage normally, but can't go below 1HP.
3 - Entity takes hits and damage normally, but instantly resets to max HP when HP is depleted.

The ondeathscript still fires if damage would have normaly killed the entity to allow scripted actions on false death. Scripters can differentitate true/false death by evaluating current HP.

2010-02-05 19:25:28 Tree
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