| Commit | Date | |
|---|---|---|
| 2010-02-10 13:27:29 | Tree | |
|
[r2666]
by
sumolx
WiZ platform not ready for prime time yet. Still need toolchain and libs to have it built with Daily Snapshot System. |
2010-02-08 16:38:40 | Tree |
|
[r2665]
by
sumolx
Fixed undefined errors with WiiPort. Reseting of engine should be done in control object not engine. To be done at a later time. |
2010-02-08 16:36:37 | Tree |
| 2010-02-08 02:18:50 | Tree | |
|
[r2663]
by
plombo
Default loading bar location changed for Wii, DC, and Xbox to improve its visibility on many television screens. |
2010-02-07 22:23:16 | Tree |
| 2010-02-07 08:08:01 | Tree | |
| 2010-02-06 14:32:05 | Tree | |
| 2010-02-05 20:35:19 | Tree | |
|
[r2659]
by
damon_caskey
Invincible now has two extra modes: 1 - (original): Entity cannot be hit or damaged. The ondeathscript still fires if damage would have normaly killed the entity to allow scripted actions on false death. Scripters can differentitate true/false death by evaluating current HP. |
2010-02-05 19:25:28 | Tree |
| 2010-02-01 04:44:05 | Tree |