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Commit Date  
[r2664] by plombo

Temporarily reverted my previous changes.

2010-02-08 02:18:50 Tree
[r2663] by plombo

Default loading bar location changed for Wii, DC, and Xbox to improve its visibility on many television screens.

2010-02-07 22:23:16 Tree
[r2662] by sumolx

Added Support for WIZ in environment script.

2010-02-07 08:08:01 Tree
[r2661] by pickle

Wiz Support

2010-02-06 14:32:05 Tree
[r2660] by damon_caskey

Forgot to include checks for lifespan and pits in previous addition.

2010-02-05 20:35:19 Tree
[r2659] by damon_caskey

Invincible now has two extra modes:

1 - (original): Entity cannot be hit or damaged.
2 - Entity takes hits and damage normally, but can't go below 1HP.
3 - Entity takes hits and damage normally, but instantly resets to max HP when HP is depleted.

The ondeathscript still fires if damage would have normaly killed the entity to allow scripted actions on false death. Scripters can differentitate true/false death by evaluating current HP.

2010-02-05 19:25:28 Tree
[r2658] by plombo

Fixed infinite recursion when displaying credits on Wii.

2010-02-01 04:44:05 Tree
[r2657] by plombo

Wii's POWER and RESET buttons are now supported ingame. The RESET button currently only returns to the Homebrew Channel, though.

2010-02-01 03:47:55 Tree
[r2656] by plombo

Updated copyright date in license.

2010-01-30 17:43:57 Tree
[r2655] by plombo

Improved wording of Linux compile instructions.

2010-01-30 17:40:35 Tree
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