| Commit | Date | |
|---|---|---|
|
[r252]
by
SumolX
removed hitsound array and put it back as an single int. followsound is back as it works! |
2006-10-04 20:27:55 | Tree |
|
[r251]
by
SumolX
Fixed printf where the size was incorrect for ramavailable() and fixed 4 player psp control.h bug as the 4 player code is not ready yet for PSP. |
2006-10-04 16:50:14 | Tree |
|
[r250]
by
SumolX
Cleanup and files that require slight modification to work with both platforms will not be separated into gp2x or win folders as the changes are soooooo small they don't require separate files. Trying to keep things easy and simple! |
2006-10-04 14:33:16 | Tree |
|
[r249]
by
SumolX
removed followfx and expanded on hitsound. hitsound is now an int array with a size of [2]. |
2006-10-04 13:25:04 | Tree |
| 2006-10-04 03:19:11 | Tree | |
| 2006-10-04 01:07:22 | Tree | |
| 2006-10-03 19:09:16 | Tree | |
| 2006-10-03 18:46:01 | Tree | |
|
[r244]
by
SumolX
Cleaning up and removing unnecessary duplicate code. Also using screen/texture from DC port. |
2006-10-03 18:37:12 | Tree |
|
[r243]
by
SumolX
Cleaning up and removing unnecessary duplicate code. Also using loadimg/texture from DC port as they support readaheads/less disk access. |
2006-10-03 18:15:12 | Tree |