Menu

Tools Commit Log


Commit Date  
[r2504] by damon_caskey

Fixed: Firing of didhitscript for items did not work on AI entities and scripted actions were often overridden for players.

2009-11-19 14:03:58 Tree
[r2503] by damon_caskey

Landframe & dropframe added to getentityproperty.

2009-11-16 20:41:51 Tree
[r2502] by damon_caskey

At some point frozen was removed from entity property list; restored.

2009-11-12 01:27:22 Tree
[r2501] by utunnels

Hard check up#, idle#, ... animations just in case the tails are not digital characters.

2009-11-11 16:10:21 Tree
[r2500] by sumolx

SVN binaries are now uncompressed on the fly when they are needed for the 1st and only time.

2009-11-10 19:15:32 Tree
[r2499] by utunnels

Set jumping to 0 in set_idle, see if it fixes the upper walking bug.

2009-11-10 02:25:40 Tree
[r2498] by utunnels

Commented some unused code in normal_attack.

2009-11-10 01:28:29 Tree
[r2497] by damon_caskey

Fixed onspawnscript not firing on entity spawned with spawnframe or summonframe.

2009-11-09 17:00:41 Tree
[r2496] by utunnels

Ignore respawn animation for enemies.

2009-11-09 12:24:17 Tree
[r2495] by damon_caskey

Slight correction to stop jumpland dust firing if animation has a landframe setting.

2009-11-07 01:44:56 Tree
Older >
MongoDB Logo MongoDB