openbor Tools
The ultimate 2D side scrolling engine. NOTE: Moved to GitHUB
Brought to you by:
damoncaskey
| Commit | Date | |
|---|---|---|
|
[r2504]
by
damon_caskey
Fixed: Firing of didhitscript for items did not work on AI entities and scripted actions were often overridden for players. |
2009-11-19 14:03:58 | Tree |
| 2009-11-16 20:41:51 | Tree | |
| 2009-11-12 01:27:22 | Tree | |
|
[r2501]
by
utunnels
Hard check up#, idle#, ... animations just in case the tails are not digital characters. |
2009-11-11 16:10:21 | Tree |
|
[r2500]
by
sumolx
SVN binaries are now uncompressed on the fly when they are needed for the 1st and only time. |
2009-11-10 19:15:32 | Tree |
| 2009-11-10 02:25:40 | Tree | |
| 2009-11-10 01:28:29 | Tree | |
|
[r2497]
by
damon_caskey
Fixed onspawnscript not firing on entity spawned with spawnframe or summonframe. |
2009-11-09 17:00:41 | Tree |
| 2009-11-09 12:24:17 | Tree | |
|
[r2495]
by
damon_caskey
Slight correction to stop jumpland dust firing if animation has a landframe setting. |
2009-11-07 01:44:56 | Tree |