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Commit Date  
[r2501] by utunnels

Hard check up#, idle#, ... animations just in case the tails are not digital characters.

2009-11-11 16:10:21 Tree
[r2500] by sumolx

SVN binaries are now uncompressed on the fly when they are needed for the 1st and only time.

2009-11-10 19:15:32 Tree
[r2499] by utunnels

Set jumping to 0 in set_idle, see if it fixes the upper walking bug.

2009-11-10 02:25:40 Tree
[r2498] by utunnels

Commented some unused code in normal_attack.

2009-11-10 01:28:29 Tree
[r2497] by damon_caskey

Fixed onspawnscript not firing on entity spawned with spawnframe or summonframe.

2009-11-09 17:00:41 Tree
[r2496] by utunnels

Ignore respawn animation for enemies.

2009-11-09 12:24:17 Tree
[r2495] by damon_caskey

Slight correction to stop jumpland dust firing if animation has a landframe setting.

2009-11-07 01:44:56 Tree
[r2494] by damon_caskey

New dust options:

dust {fall} {jumpland} {jumpstart}
{jumpland} - Model to when landing from any standard jump.
{jumpstart} - Model to spawn when starting any standard jump.

jumpframe {frame} {x} {a} {z} {dust}
{dust} - Model to spawn when jumpframe is reached.

landframe {frame} {dust}
{dust} - Model to spawn when landframe is reached.

2009-11-06 20:42:39 Tree
[r2493] by sumolx

":" prefix that allows you to give different names to your libraries paths so no conflicts take place against MinGW installations if you are using pre-built sdk(s).

2009-11-06 16:24:49 Tree
[r2492] by sumolx

Fixed Text offset when reporting creating archive.

2009-11-05 22:48:33 Tree
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