Menu

Tools Commit Log


Commit Date  
[r2429] by utunnels

Fixed offscreenkill for elevator stages.

2009-10-05 04:05:50 Tree
[r2428] by utunnels

Add gfx_y_offset to oopenborvariant.

2009-10-02 02:35:10 Tree
[r2427] by utunnels

Frame command:
idle 1/0
Your char can move freely at that frame.

2009-10-01 13:36:43 Tree
[r2426] by utunnels

Reset entity's nograb value to 0 in script function setidle.

2009-10-01 05:14:59 Tree
[r2425] by sumolx

VC9 Now Supported. Reorganized all Visual Studio layout.

mvs/
---->vc7
---->vc8
---->vc9

2009-09-30 19:37:24 Tree
[r2424] by sumolx

VC9 Now Supported. Reorganized all Visual Studio layout.

mvs/
---->vc7
---->vc8
---->vc9

2009-09-30 19:30:02 Tree
[r2423] by sumolx

MMX was still defined in proprocessor for Debug Mode.

2009-09-30 18:34:45 Tree
[r2422] by damon_caskey

Burn and Shock no longer revert to Fall 1 upon landing; it was pointless extra code that just made performing scripted effects and deaths more complex.

2009-09-30 15:06:38 Tree
[r2421] by damon_caskey

Fixed bug that allowed players to attack freely while in blockpain.

2009-09-28 19:39:59 Tree
[r2420] by damon_caskey

komap {map} {apply}: Remap when KO'd.

{map}: Remap index.
{apply}: 0 = Apply as soon as entity touches ground from fall. 1 = Apply on last frame of fall or death animation.

2009-09-28 15:56:12 Tree
Older >
MongoDB Logo MongoDB