| Commit | Date | |
|---|---|---|
| 2009-09-30 18:34:45 | Tree | |
|
[r2422]
by
damon_caskey
Burn and Shock no longer revert to Fall 1 upon landing; it was pointless extra code that just made performing scripted effects and deaths more complex. |
2009-09-30 15:06:38 | Tree |
| 2009-09-28 19:39:59 | Tree | |
|
[r2420]
by
damon_caskey
komap {map} {apply}: Remap when KO'd. {map}: Remap index. |
2009-09-28 15:56:12 | Tree |
|
[r2419]
by
damon_caskey
New script Event: onpainscript - Fires after all pain values are set to entity. Returns following variables: void self: Calling entity. Openborvariant additions: float lasthitx: X location of last hit. New attack supplement: staydown {rise} {riseattack} {rise} - Additional time in centiseconds before entity's next rise. Both values are reset once entity rises or rise attacks. Open to get & changeentityproperites as: int iRise = getentityproperty(vEntity, "staydown"); changeentityproperty(vEntity, "staydown", {rise}, {riseattack}); |
2009-09-26 00:49:53 | Tree |
|
[r2418]
by
damon_caskey
Added openborvariants: lasthitx/a/z. |
2009-09-25 16:14:25 | Tree |
| 2009-09-24 07:49:25 | Tree | |
| 2009-09-23 12:46:19 | Tree | |
| 2009-09-23 08:45:37 | Tree | |
| 2009-09-23 08:02:35 | Tree |