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[r2412] by utunnels

Fixed blendfx command for alpha 1.

2009-09-22 15:38:47 Tree
[r2411] by damon_caskey

Entity script: onkillscript - Runs when engine clears entity from play. Useful to clear out any leftovers, variables, or whatever without messing up death routines.

2009-09-22 14:24:17 Tree
[r2410] by utunnels

Added nograb to getentityproperty.

2009-09-19 08:25:51 Tree
[r2409] by utunnels

Fixed defense/offense code.
factor is no longer divided by 100

2009-09-19 05:04:50 Tree
[r2408] by utunnels

Change spawn action check logic in ent_default_init

if(e.animnum==ANI_SPAWN || e.animnum==ANI_RESPAWN)

to

if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN))

2009-09-16 16:55:59 Tree
[r2407] by utunnels

Forgot to remove debug print, removed.

2009-09-16 16:15:16 Tree
[r2406] by damon_Caskey

Added "autokill" to get/change entity property.

2009-09-15 17:44:43 Tree
[r2405] by utunnels

Fix an issue that enemies never drop from the sky in a left/right stage.

2009-09-12 15:52:21 Tree
[r2404] by utunnels

//if(!level->bglayers[0].xoffset && level->bglayers[0].xrepeat<5000)level->bglayers[0].xoffset=-background->width;

Commented to see if there's any problem.

--------

Fixed a crash bug if there's no flash spawned when trying to execute on spawn script.

2009-09-12 15:45:00 Tree
[r2403] by damon_caskey

Added "bounce", "falldie", and "nodieblink" to get/changeentityproperty.

2009-09-11 21:00:18 Tree
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