| Commit | Date | |
|---|---|---|
| 2009-09-22 15:38:47 | Tree | |
|
[r2411]
by
damon_caskey
Entity script: onkillscript - Runs when engine clears entity from play. Useful to clear out any leftovers, variables, or whatever without messing up death routines. |
2009-09-22 14:24:17 | Tree |
| 2009-09-19 08:25:51 | Tree | |
| 2009-09-19 05:04:50 | Tree | |
|
[r2408]
by
utunnels
Change spawn action check logic in ent_default_init if(e.animnum==ANI_SPAWN || e.animnum==ANI_RESPAWN) to if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) |
2009-09-16 16:55:59 | Tree |
| 2009-09-16 16:15:16 | Tree | |
| 2009-09-15 17:44:43 | Tree | |
| 2009-09-12 15:52:21 | Tree | |
|
[r2404]
by
utunnels
//if(!level->bglayers[0].xoffset && level->bglayers[0].xrepeat<5000)level->bglayers[0].xoffset=-background->width; Commented to see if there's any problem. -------- Fixed a crash bug if there's no flash spawned when trying to execute on spawn script. |
2009-09-12 15:45:00 | Tree |
| 2009-09-11 21:00:18 | Tree |