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[r2322] by SumolX

Updated version for release

2009-06-08 15:17:11 Tree
[r2321] by damon_caskey

Typo would have caused number of attacks instead of attack types to be used for defense/offense loop.

2009-06-05 20:21:06 Tree
[r2320] by damon_caskey

Yet another fix for damage mitigation. Replaced MAX_ATTACKS with max_attacks in default value loop. Added defaults for special types.

2009-06-05 13:01:32 Tree
[r2319] by SumolX

Fixed FPS for PSP.

2009-06-04 21:07:06 Tree
[r2318] by SumolX

misspelled EXTRA_TARGETS

2009-06-04 20:47:35 Tree
[r2317] by SumolX

going past size of array caused memory corruption.

2009-06-04 20:30:57 Tree
[r2316] by SumolX

PSP Memory Map was incorrect and now reflects the real addresses in RAM.

2009-06-04 20:14:26 Tree
[r2315] by SumolX

WIN32 aka VC7 and VC8 are not compiled with GNU GCC, hence the symbol looks are useless....

2009-06-04 19:13:43 Tree
[r2314] by SumolX

EXTRA_TARGET = EBOOT.PBP was declared twice.

2009-06-04 18:50:51 Tree
[r2313] by SumolX

Since the RamLib rewrite we need to load the kernel prx first in order to get the PSP Type before setting up system ram values.

2009-06-04 18:50:27 Tree
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