| Commit | Date | |
|---|---|---|
|
[r2305]
by
damon_caskey
Some cleanup; removed my old statusgraph function since it was replaced and bypassed, added some overflow checks for health. |
2009-05-28 20:54:04 | Tree |
|
[r2304]
by
damon_caskey
Another small fix to damage mitigation. Takedamage was using offense factor for self instead of opponent. |
2009-05-28 12:44:38 | Tree |
|
[r2303]
by
damon_caskey
Restored defense_blockthreshold check as having a default value overrides global threshold. Will look into perhaps providing global default and parsing it to defense_blockthreshold. |
2009-05-27 15:44:56 | Tree |
|
[r2302]
by
damon_caskey
Removed check for presence of defense_blockthreshold, in blocking code. Added default defense_blockthreshold value of 1000. |
2009-05-27 15:36:18 | Tree |
| 2009-05-27 14:28:52 | Tree | |
| 2009-05-27 13:52:21 | Tree | |
|
[r2299]
by
damon_caskey
Offense and defense fixed for standard use. Still not returning values when called with script. |
2009-05-26 21:57:27 | Tree |
| 2009-05-26 17:29:43 | Tree | |
|
[r2297]
by
damon_caskey
didhitscript, onfallscript, takedamagescript, and ondeathscript now return following: -attacktype |
2009-05-26 16:42:25 | Tree |
|
[r2296]
by
damon_caskey
Added output variants to didhitscript: |
2009-05-26 14:12:16 | Tree |