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[r2305] by damon_caskey

Some cleanup; removed my old statusgraph function since it was replaced and bypassed, added some overflow checks for health.

2009-05-28 20:54:04 Tree
[r2304] by damon_caskey

Another small fix to damage mitigation. Takedamage was using offense factor for self instead of opponent.

2009-05-28 12:44:38 Tree
[r2303] by damon_caskey

Restored defense_blockthreshold check as having a default value overrides global threshold. Will look into perhaps providing global default and parsing it to defense_blockthreshold.

2009-05-27 15:44:56 Tree
[r2302] by damon_caskey

Removed check for presence of defense_blockthreshold, in blocking code. Added default defense_blockthreshold value of 1000.

2009-05-27 15:36:18 Tree
[r2301] by damon_caskey

Missed blockratio.

2009-05-27 14:28:52 Tree
[r2300] by damon_caskey

Completed (I think) fixes for damage mitigation system.

2009-05-27 13:52:21 Tree
[r2299] by damon_caskey

Offense and defense fixed for standard use.
Off: Output X * {float} damage.
Def: Receive X * {float} damage.

Still not returning values when called with script.

2009-05-26 21:57:27 Tree
[r2298] by damon_caskey

Fixed omission of "drop" variant from collision scripts in last update.

2009-05-26 17:29:43 Tree
[r2297] by damon_caskey

didhitscript, onfallscript, takedamagescript, and ondeathscript now return following:

-attacktype
-noblock
-guardcost
-jugglecost
-pauseadd

2009-05-26 16:42:25 Tree
[r2296] by damon_caskey

Added output variants to didhitscript:
-damage: damage output.
-attacktype: Attack type.
-noblock: Unblockable attack property.
-guardcost: Guardcost property.

2009-05-26 14:12:16 Tree
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