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Commit Date  
[r2299] by damon_caskey

Offense and defense fixed for standard use.
Off: Output X * {float} damage.
Def: Receive X * {float} damage.

Still not returning values when called with script.

2009-05-26 21:57:27 Tree
[r2298] by damon_caskey

Fixed omission of "drop" variant from collision scripts in last update.

2009-05-26 17:29:43 Tree
[r2297] by damon_caskey

didhitscript, onfallscript, takedamagescript, and ondeathscript now return following:

-attacktype
-noblock
-guardcost
-jugglecost
-pauseadd

2009-05-26 16:42:25 Tree
[r2296] by damon_caskey

Added output variants to didhitscript:
-damage: damage output.
-attacktype: Attack type.
-noblock: Unblockable attack property.
-guardcost: Guardcost property.

2009-05-26 14:12:16 Tree
[r2295] by damon_caskey

Script event timetick.
time - Time clock.
gotime - Elapsed time of scroll release.

2009-05-23 03:59:42 Tree
[r2294] by damon_caskey

Global event script "timetick" in progress.

2009-05-23 00:25:17 Tree
[r2293] by damon_caskey

Removed variable clearing line from execute_on_fall script function (variable was never added).

2009-05-22 13:15:07 Tree
[r2292] by damon_caskey

New openborvarant items:
current_palette - Current level palette in use.
numpalettes - Number of level palettes currently loaded.

2009-05-21 21:38:44 Tree
[r2291] by SumolX

Fixed error with RES file for Windows executable's icon.

2009-05-21 13:39:46 Tree
[r2290] by SumolX

Actually Ubuntu requires hardcoded path to SDL headers so this is now the new default for EXTRAS.

2009-05-15 20:25:58 Tree
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