| Commit | Date | |
|---|---|---|
|
[r2218]
by
SumolX
Fixed exception where model could be removed and not nulled out in cache_map. So cache_map pointer just dangles.... |
2009-04-07 21:46:05 | Tree |
| 2009-04-07 17:47:05 | Tree | |
|
[r2216]
by
SumolX
Using findarg() multiple times will cause errors if you are trying to pass multiple args into a function. need to copy all but last arg to a string to make it static. |
2009-04-07 17:30:00 | Tree |
|
[r2215]
by
SumolX
Recursive unload flag is no longer used. This can cause issues where we don't want to unload certain models such as flash, knife and so on. |
2009-04-07 15:54:18 | Tree |
|
[r2214]
by
SumolX
Changed id(s) of type short to type int, since this will give us a higher range of id(s). |
2009-04-07 15:23:19 | Tree |
| 2009-04-07 01:24:36 | Tree | |
|
[r2212]
by
SumolX
Removed EMPTY_SPRITE and EMPTY_SOUND since its easier to identify unloaded variables, and who knows maybe in future there will be more sprites and empty sounds then 65535 id(s). |
2009-04-07 00:15:55 | Tree |
|
[r2211]
by
SumolX
Must never unload weapon model when modelflag is set to zero since its a duplicate of parent model. |
2009-04-06 21:40:18 | Tree |
| 2009-04-06 17:52:58 | Tree | |
| 2009-04-02 19:30:57 | Tree |