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Commit Date  
[r2176] by SumolX

anim_list is now a linked list (No Limit Now)
health and mp has been restored to integer.
rush is now an unsigned short for hits upto 65535.

2009-03-23 22:02:56 Tree
[r2175] by SumolX

Sprites are now fully dynamic!

2009-03-23 20:05:35 Tree
[r2174] by SumolX

Fixed boss count when using 2pspawn/3pspawn/4pspawn

2009-03-23 03:20:54 Tree
[r2173] by SumolX

soundmix lib now unified against PSP, SDL and XBOX.

2009-03-23 02:37:10 Tree
[r2172] by SumolX

Added EMPTY_SOUND flag

2009-03-23 00:44:07 Tree
[r2171] by SumolX

videomodes has a few char types, so we need to typecast to int when referenced in arrays.

2009-03-23 00:39:49 Tree
[r2170] by SumolX

pixelformat is now char type, so we need to typecast to int when referenced in arrays.

2009-03-23 00:34:28 Tree
[r2169] by SumolX

Fixed makeinv and riseinv.
Increased total sprite limit to 0xFFFE (65534).

2009-03-23 00:25:37 Tree
[r2168] by SumolX

added -fsigned-char to Makefile for ARM based processors.

2009-03-19 00:34:41 Tree
[r2167] by SumolX

s_level_entry has now been optimized for variable types.

custScenes, custBkgrds, custModels, custLevels are now dynamically allocated.

term_videomodes() added for clearing up prior to shutdown()

2009-03-18 23:59:31 Tree
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