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Commit Date  
[r2163] by SumolX

s_entity has now been optimized for variable types.
s_player has now been optimized for variable types.
s_spawn_entry has now been optimized for variable types.

Disabled default char type within Makefile and VC7.

2009-03-17 02:17:57 Tree
[r2162] by SumolX

s_model now optimized for variable types.

2009-03-16 20:44:00 Tree
[r2161] by SumolX

Added logging for Requesting and Remaining Bytes to tracemalloc. This way we can verify its current memory usage at any give point if there is a failure.

2009-03-16 17:55:50 Tree
[r2160] by SumolX

Added logging for Requesting and Remaining Bytes to load_sprite() when we run out of memory.

2009-03-16 16:46:10 Tree
[r2159] by SumolX

s_barstatus now optimized for variable types.
s_modelcache now optimized for variable types and name and path use dynamic allocation.

2009-03-16 16:33:01 Tree
[r2158] by SumolX

s_anim has now been optimized for variable types.

2009-03-16 04:02:13 Tree
[r2157] by SumolX

s_attack has now been optimized for variable types.

2009-03-16 00:10:39 Tree
[r2156] by SumolX

s_savedata has now been optimized for variable types.

2009-03-15 23:29:11 Tree
[r2155] by SumolX

Updated soundmix library to be very strict on variable sizes. In hopes to minimize stack memory allocations.

2009-03-14 01:43:17 Tree
[r2154] by SumolX

Rewrote how memory statics are used. Previous method was not accurate, especially since it did not take into consideration stack usage, which happens to be used allot in OpenBOR!!! Though the Heap allocation was accurate, overall memory usage was not accurate for Mod Creatures to reference.

2009-03-12 21:10:37 Tree
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