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Commit Date  
[r2140] by SumolX

slowdeath removed! use script instead to manipulate use and/or duration.

2009-03-08 23:50:14 Tree
[r2139] by SumolX

self->boss = 0 after during checkdeath(), if not set we cause errors, since this value is used a few times within engine for level completion.

2009-03-08 21:30:17 Tree
[r2138] by SumolX

Dreamcast soundmix library renamed sound_async_open_music to sound_open_music.

2009-03-07 05:58:13 Tree
[r2137] by SumolX

Major typecasting cleanup!

2009-03-07 05:19:55 Tree
[r2136] by SumolX

Updated Build 2136

2009-03-07 01:58:48 Tree
[r2135] by SumolX

slowdeath need to be reset to Zero once the level_slowmotion was rest back to zero as well. This needs to be done so other future entities can use the slowmotion effect after the first entity has used this feature.

2009-03-06 22:49:13 Tree
[r2134] by SumolX

Slowmotion deaths now supported in stage text.

2009-03-06 22:37:49 Tree
[r2133] by SumolX

New: Bosses can now be spawned mid-level. By keeping track of nBosses we also removed searching through entity list, which makes for faster code processing during death of multiple entities at once. FPS go up.

2009-03-06 17:24:53 Tree
[r2132] by SumolX

Updated build 2132

2009-03-05 15:59:21 Tree
[r2131] by SumolX

Added new script function fademusic().
This will allow us to easily manipulate the fading and loading of music during gameplay.

2009-03-05 15:48:02 Tree
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