| Commit | Date | |
|---|---|---|
| 2009-03-07 05:19:55 | Tree | |
| 2009-03-07 01:58:48 | Tree | |
|
[r2135]
by
SumolX
slowdeath need to be reset to Zero once the level_slowmotion was rest back to zero as well. This needs to be done so other future entities can use the slowmotion effect after the first entity has used this feature. |
2009-03-06 22:49:13 | Tree |
| 2009-03-06 22:37:49 | Tree | |
|
[r2133]
by
SumolX
New: Bosses can now be spawned mid-level. By keeping track of nBosses we also removed searching through entity list, which makes for faster code processing during death of multiple entities at once. FPS go up. |
2009-03-06 17:24:53 | Tree |
| 2009-03-05 15:59:21 | Tree | |
|
[r2131]
by
SumolX
Added new script function fademusic(). |
2009-03-05 15:48:02 | Tree |
|
[r2130]
by
SumolX
New commands for level text(s). musicfade [float] |
2009-03-05 06:13:20 | Tree |
| 2009-03-04 15:42:46 | Tree | |
| 2009-03-03 17:57:48 | Tree |