| Commit | Date | |
|---|---|---|
| 2009-01-19 06:48:39 | Tree | |
|
[r2102]
by
orochi_x
Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes. |
2009-01-17 19:56:59 | Tree |
|
[r2101]
by
SumolX
Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development. |
2009-01-01 03:24:49 | Tree |
| 2009-01-01 03:18:45 | Tree | |
| 2009-01-01 03:16:06 | Tree | |
| 2008-12-31 20:40:23 | Tree | |
| 2008-12-31 17:44:57 | Tree | |
| 2008-12-29 19:13:54 | Tree | |
|
[r2095]
by
SumolX
Added templates for 8,16,32 bpp video modes. Now I just need to figure out the proper math to access 16 and 32 bpp video containers, since the screen is always 32bit. |
2008-12-29 17:50:28 | Tree |
|
[r2094]
by
SumolX
Fixed dynamic animations pain, fall, die, rise and blockpain. Theoretically, mods should load faster since we are now performing integer compares instead of string compares as they are cpu costly. |
2008-12-23 06:11:06 | Tree |