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Commit Date  
[r2103] by damon_caskey

Fixed typo that caused bug with extra rise animations.

2009-01-19 06:48:39 Tree
[r2102] by orochi_x

Dynamic riseattacks. nopause/noscrenshot. new mpset setting guardpoints/guardcost/guardrate/ani guardbreak. Lots of new propnames for get/changeentityproperty(). Misc fixes.

2009-01-17 19:56:59 Tree
[r2101] by SumolX

Moved and dc-tool to dc-tools as a new place holder for multiple applications that are useful for DC Development.

2009-01-01 03:24:49 Tree
[r2100] by SumolX

Reorganizing dc-tool

2009-01-01 03:18:45 Tree
[r2099] by SumolX

Added dcload-ip-1.0.4-src.zip

2009-01-01 03:16:06 Tree
[r2098] by SumolX

Successfully compiled Dreamcast with KOS Dev Environment

2008-12-31 20:40:23 Tree
[r2097] by SumolX

Simplified Makefile a bit. Updating Dreamcast to use KOS once again.

2008-12-31 17:44:57 Tree
[r2096] by SumolX

Introduced 1 new video mode for Dreamcast/PC (800x600)

2008-12-29 19:13:54 Tree
[r2095] by SumolX

Added templates for 8,16,32 bpp video modes. Now I just need to figure out the proper math to access 16 and 32 bpp video containers, since the screen is always 32bit.

2008-12-29 17:50:28 Tree
[r2094] by SumolX

Fixed dynamic animations pain, fall, die, rise and blockpain. Theoretically, mods should load faster since we are now performing integer compares instead of string compares as they are cpu costly.

2008-12-23 06:11:06 Tree
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