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[r2068] by kbandressen

Add new script function:

setmusictempo(int)

makes the music play at int% speed; setmusictempo(120) would make the music play at 120% speed.

Also added support for music looping offset to psp and dc.

2008-12-06 00:02:47 Tree
[r2067] by SumolX

Pixel's PS2 BOR Port that I have been able to compile finally.

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-05 22:32:08 Tree
[r2066] by SumolX

Pixel's PS2 BOR Port that I have been able to compile finally.

2008-12-05 22:26:18 Tree
[r2065] by kbandressen

New feature for music commands:

music {data/music/path/file.bor} {offset}

offset is in bytes and if the music loops, it will loop to that position in the file, defaults to 0.

TODO: look at Dreamcast music code and make any necessary changes to it.

2008-12-05 00:24:35 Tree
[r2064] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 23:06:54 Tree
[r2063] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 23:03:01 Tree
[r2062] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:57:47 Tree
[r2061] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:46:33 Tree
[r2060] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:46:02 Tree
[r2059] by SumolX
2008-12-04 22:45:22 Tree
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