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Commit Date  
[r2066] by SumolX

Pixel's PS2 BOR Port that I have been able to compile finally.

2008-12-05 22:26:18 Tree
[r2065] by kbandressen

New feature for music commands:

music {data/music/path/file.bor} {offset}

offset is in bytes and if the music loops, it will loop to that position in the file, defaults to 0.

TODO: look at Dreamcast music code and make any necessary changes to it.

2008-12-05 00:24:35 Tree
[r2064] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 23:06:54 Tree
[r2063] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 23:03:01 Tree
[r2062] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:57:47 Tree
[r2061] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:46:33 Tree
[r2060] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:46:02 Tree
[r2059] by SumolX
2008-12-04 22:45:22 Tree
[r2058] by SumolX

We now save our SDK(s) in 7Zip format. SDK(s) will be uncompressed for the first time when used. Need to save space in SourceForge.

2008-12-04 22:43:36 Tree
[r2057] by kbandressen

Added music intro functionality to the level commands music and bossmusic.

2008-12-02 00:25:46 Tree
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