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Commit Date  
[r2054] by SumolX

Updated read(), write(), fread() and fwrite() return's on these functions to be assigned to make compiler happy. Damn 4.3.2 GNUC!!!

2008-11-30 18:10:49 Tree
[r2053] by SumolX

Updated read(), write(), fread() and fwrite() return's on these functions to be assigned to make compiler happy. Damn 4.3.2 GNUC!!!

2008-11-30 18:10:31 Tree
[r2052] by SumolX

Updated read(), write(), fread() and fwrite() return's on these functions to be assigned to make compiler happy. Damn 4.3.2 GNUC!!!

2008-11-30 18:10:17 Tree
[r2051] by SumolX

Updated Network Libs to match latest SDK support.

2008-11-30 17:42:28 Tree
[r2050] by kbandressen

Entities can now have unlimited spawn scripts.

2008-11-30 05:29:22 Tree
[r2049] by kbandressen

Optimizations to spawn script caching.

2008-11-28 23:17:06 Tree
[r2048] by kbandressen

Added new level header command:

cameraoffset {x} {z/y}
-used to control the point the camera focuses on
-values can also be changed via script with changelevelproperty("cameraxoffset"/"camerazoffset", value)

2008-11-28 22:42:32 Tree
[r2047] by kbandressen

New linked list cache system for spawnscripts reduces memory usage and loading time by checking to see if a spawnscript is already loaded before making another copy.

2008-11-27 22:18:16 Tree
[r2046] by kbandressen

Spawnscripts converted to a pointer system. Step one of getting them cached.

2008-11-27 09:28:54 Tree
[r2045] by kbandressen

Fixed memory leaking bug with updated_script.

2008-11-26 20:46:49 Tree
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