| Commit | Date | |
|---|---|---|
|
[r2003]
by
kbandressen
Fixed bug with stuck_underneath that was causing players to get stuck by standing next to platforms. |
2008-09-25 08:40:15 | Tree |
| 2008-09-22 08:42:25 | Tree | |
|
[r2001]
by
damon_caskey
New entity header command: mpset {mp} {stable min} {stable max} {recover rate} {drop rate} {charge rate} Controls all aspects of MP, and now allows modder to set maximum amounts MP can recover on its own and or even drop over time to specified amount. |
2008-09-17 19:50:11 | Tree |
| 2008-09-14 19:39:23 | Tree | |
|
[r1999]
by
sumolx
XBoX has been out of date for a while now. Fixed related compilation errors and updated sound code to hopefully fix crackling. |
2008-09-14 14:27:25 | Tree |
|
[r1998]
by
damon_caskey
New entity script "ondeath". Identical to "takedamage" but only executes when entity is killed and after fall values are applied (so they may be changed). |
2008-09-12 19:35:56 | Tree |
| 2008-09-10 20:26:02 | Tree | |
| 2008-09-10 16:21:13 | Tree | |
|
[r1995]
by
damon_caskey
Gfxshadow now available to script get/changeentityproperty as “gfxshadow”. New property: Subject_to_minz/maxz – If 0, entity may move outside of Z bounds. Available to script get/changeentityproperty as “subject_to_minz” or “…maxz” |
2008-09-10 15:56:42 | Tree |
| 2008-09-09 02:42:49 | Tree |