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Commit Date  
[r2003] by kbandressen

Fixed bug with stuck_underneath that was causing players to get stuck by standing next to platforms.

2008-09-25 08:40:15 Tree
[r2002] by kbandressen

Added fontmonospace to menu.txt.

2008-09-22 08:42:25 Tree
[r2001] by damon_caskey

New entity header command: mpset {mp} {stable min} {stable max} {recover rate} {drop rate} {charge rate}

Controls all aspects of MP, and now allows modder to set maximum amounts MP can recover on its own and or even drop over time to specified amount.

2008-09-17 19:50:11 Tree
[r2000] by kbandressen

Updated openborconstant().

2008-09-14 19:39:23 Tree
[r1999] by sumolx

XBoX has been out of date for a while now. Fixed related compilation errors and updated sound code to hopefully fix crackling.

2008-09-14 14:27:25 Tree
[r1998] by damon_caskey

New entity script "ondeath". Identical to "takedamage" but only executes when entity is killed and after fall values are applied (so they may be changed).

2008-09-12 19:35:56 Tree
[r1997] by damon_caskey

Correction in changeentityproperty for get/change subject_to_minz

2008-09-10 20:26:02 Tree
[r1996] by orochi_x

Added continuescore. Decides whether to reset score upon using a continue.

2008-09-10 16:21:13 Tree
[r1995] by damon_caskey

Gfxshadow now available to script get/changeentityproperty as “gfxshadow”.

New property: Subject_to_minz/maxz – If 0, entity may move outside of Z bounds. Available to script get/changeentityproperty as “subject_to_minz” or “…maxz”

2008-09-10 15:56:42 Tree
[r1994] by kbandressen

Specials can now reduce mp (but not hp) to 0.

2008-09-09 02:42:49 Tree
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