| Commit | Date | |
|---|---|---|
|
[r1999]
by
sumolx
XBoX has been out of date for a while now. Fixed related compilation errors and updated sound code to hopefully fix crackling. |
2008-09-14 14:27:25 | Tree |
|
[r1998]
by
damon_caskey
New entity script "ondeath". Identical to "takedamage" but only executes when entity is killed and after fall values are applied (so they may be changed). |
2008-09-12 19:35:56 | Tree |
| 2008-09-10 20:26:02 | Tree | |
| 2008-09-10 16:21:13 | Tree | |
|
[r1995]
by
damon_caskey
Gfxshadow now available to script get/changeentityproperty as “gfxshadow”. New property: Subject_to_minz/maxz – If 0, entity may move outside of Z bounds. Available to script get/changeentityproperty as “subject_to_minz” or “…maxz” |
2008-09-10 15:56:42 | Tree |
| 2008-09-09 02:42:49 | Tree | |
| 2008-09-08 01:01:16 | Tree | |
| 2008-09-08 00:46:51 | Tree | |
|
[r1991]
by
orochi_x
Added checks for maxfreespecials to account for multiple freespecials using same animation. Added checks for landframe in common_jump so that jumpland doesn't override landframe and animation doesn't get cut off. |
2008-09-07 22:28:29 | Tree |
| 2008-09-02 22:30:16 | Tree |