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Commit Date  
[r1995] by damon_caskey

Gfxshadow now available to script get/changeentityproperty as “gfxshadow”.

New property: Subject_to_minz/maxz – If 0, entity may move outside of Z bounds. Available to script get/changeentityproperty as “subject_to_minz” or “…maxz”

2008-09-10 15:56:42 Tree
[r1994] by kbandressen

Specials can now reduce mp (but not hp) to 0.

2008-09-09 02:42:49 Tree
[r1993] by sumolx

Windows/Linux MMX is now compiling/linking properly at the same time.

2008-09-08 01:01:16 Tree
[r1992] by SumolX

Hopefully MMX is working for both Linux and Windows now!!!

2008-09-08 00:46:51 Tree
[r1991] by orochi_x

Added checks for maxfreespecials to account for multiple freespecials using same animation.

Added checks for landframe in common_jump so that jumpland doesn't override landframe and animation doesn't get cut off.

2008-09-07 22:28:29 Tree
[r1990] by kbandressen

Orochi_X's update with cancel and other new stuff!

2008-09-02 22:30:16 Tree
[r1989] by kbandressen

Fixed some bugs with fglayer.

2008-09-02 20:59:36 Tree
[r1988] by kbandressen

Fixed a bug caused by my last attempt to fix a bug :P

2008-09-02 03:31:54 Tree
[r1987] by kbandressen

Fixed problem with bgdir and bglayers.

2008-09-02 02:25:10 Tree
[r1986] by kbandressen

Fixed minor graphical glitch. Entities were being added to the sprite queue before draw_scrolled_bg was executed which changes gfx_offset_y, resulting in entities' y values being a frame behind.

2008-09-01 23:28:12 Tree
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