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Commit Date  
[r1962] by kbandressen

Finished changebglayerproperty script command:

changebglayerproperty(bglayer, "property", value);

2008-07-12 22:16:49 Tree
[r1961] by kbandressen

New variables for bglayers:

{watermode} - set to 1 to enable water effect, eventually there will be more modes usable with higher numbers but for now there's just one
{amplitude} - the amplitude of the sine wave used in the water effect
{wavelength} - how many pixels long one repetition of the sine wave is
{wavespeed} - how fast the sine wave moves
{bgspeedratio} - multiplies how much [b]bgspeed[/b] affects the bglayer

Updated the screen code to support these new additions.

Added "bgspeed" to changelevelproperty. Modified bg scrolling code to remember position so that bgspeed can be changed midlevel without bglayers jumping. Started on changebglayerproperty script command, will finish later.

2008-07-12 09:12:22 Tree
[r1960] by kbandressen

Revision by Orochi X, I just submitted it for him.

Added blockfx and blockflash (works like hitfx and hitflash) so that each attack can have custom bflash and blockfx
Added checks for noatflash so that the command also works with bflash

2008-07-01 10:54:22 Tree
[r1959] by kbandressen

Fixed forced video modes.
Fixed antigravity in changeentityproperty.
Fixed a bug with stuck_underneath.

2008-07-01 01:29:08 Tree
[r1958] by kbandressen

Fixed "item" in setspawnentry.

2008-06-27 23:26:56 Tree
[r1957] by kbandressen

Fixed glitch with skipselect.

2008-06-20 20:47:02 Tree
[r1956] by kbandressen

FIxed some bugs with stuck_underneath code.

2008-06-11 09:31:07 Tree
[r1955] by kbandressen

Added scrollminz and scrollmaxz to changeopenborvariant.

2008-06-11 07:26:47 Tree
[r1954] by sumolx

Trying a different approach with gp2x controls.

2008-06-03 01:59:11 Tree
[r1953] by sumolx

Escape key no longer issues pause command in level.

2008-06-01 13:16:55 Tree
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