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[r1960] by kbandressen

Revision by Orochi X, I just submitted it for him.

Added blockfx and blockflash (works like hitfx and hitflash) so that each attack can have custom bflash and blockfx
Added checks for noatflash so that the command also works with bflash

2008-07-01 10:54:22 Tree
[r1959] by kbandressen

Fixed forced video modes.
Fixed antigravity in changeentityproperty.
Fixed a bug with stuck_underneath.

2008-07-01 01:29:08 Tree
[r1958] by kbandressen

Fixed "item" in setspawnentry.

2008-06-27 23:26:56 Tree
[r1957] by kbandressen

Fixed glitch with skipselect.

2008-06-20 20:47:02 Tree
[r1956] by kbandressen

FIxed some bugs with stuck_underneath code.

2008-06-11 09:31:07 Tree
[r1955] by kbandressen

Added scrollminz and scrollmaxz to changeopenborvariant.

2008-06-11 07:26:47 Tree
[r1954] by sumolx

Trying a different approach with gp2x controls.

2008-06-03 01:59:11 Tree
[r1953] by sumolx

Escape key no longer issues pause command in level.

2008-06-01 13:16:55 Tree
[r1952] by sumolx

Dreamcast was defaulting to the wrong pixelformat/screenformat!

2008-06-01 02:06:31 Tree
[r1951] by sumolx

XY mapping fixed.
Vol+/Vol- will now control volume directly.
Vol+ and Vol- pressed together will replicate click button (which represent cancel aka escape key)

2008-05-31 23:45:00 Tree
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