| Commit | Date | |
|---|---|---|
| 2008-05-30 08:21:37 | Tree | |
|
[r1944]
by
kbandressen
Added new animation 'duckattack'. Played when player is crouching or stuck under a platform and attacks. Fixed a bug in item spawning code that caused items to be spawned far offscreen in high altitude levels. |
2008-05-30 07:46:43 | Tree |
|
[r1943]
by
kbandressen
Added checkplatformbelow to script. checkplatformbelow(x, z, a); Returns the highest platform entity below the point, returns null if none exist. |
2008-05-30 05:38:18 | Tree |
|
[r1942]
by
kbandressen
Added 'colourmap' and 'maptime' to changeentityproperty. 'colourmap' - temporary palette change for entity, reverts to original if elapsed time is beyond maptime. |
2008-05-29 22:09:47 | Tree |
| 2008-05-29 21:21:31 | Tree | |
|
[r1940]
by
kbandressen
Changed it so entities that move into a space (under a platform) shorter than their default height have a special AI. 'animheight' added to getentityproperty(). |
2008-05-29 06:52:57 | Tree |
|
[r1939]
by
kbandressen
new command for animations: animheight {int} sets an entity's height to {int} for that animation. Overrides the entity header version of height, but that one is still used if no animheight is attached to the animation. |
2008-05-29 05:28:56 | Tree |
| 2008-05-29 00:03:15 | Tree | |
|
[r1937]
by
sumolx
|
2008-05-28 21:24:15 | Tree |
| 2008-05-28 20:07:05 | Tree |