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[r1944] by kbandressen

Added new animation 'duckattack'. Played when player is crouching or stuck under a platform and attacks.

Fixed a bug in item spawning code that caused items to be spawned far offscreen in high altitude levels.

2008-05-30 07:46:43 Tree
[r1943] by kbandressen

Added checkplatformbelow to script.

checkplatformbelow(x, z, a);

Returns the highest platform entity below the point, returns null if none exist.

2008-05-30 05:38:18 Tree
[r1942] by kbandressen

Added 'colourmap' and 'maptime' to changeentityproperty.

'colourmap' - temporary palette change for entity, reverts to original if elapsed time is beyond maptime.
'maptime' - the time when an entity will revert to its original palette.

2008-05-29 22:09:47 Tree
[r1941] by sumolx

Declarations integers must be made prior to expressions.

2008-05-29 21:21:31 Tree
[r1940] by kbandressen

Changed it so entities that move into a space (under a platform) shorter than their default height have a special AI. 'animheight' added to getentityproperty().

2008-05-29 06:52:57 Tree
[r1939] by kbandressen

new command for animations:

animheight {int}

sets an entity's height to {int} for that animation. Overrides the entity header version of height, but that one is still used if no animheight is attached to the animation.

2008-05-29 05:28:56 Tree
[r1938] by sumolx

projectiles now have option for different maps if used.

2008-05-29 00:03:15 Tree
[r1937] by sumolx
2008-05-28 21:24:15 Tree
[r1936] by sumolx

Fixed palette in preview.

2008-05-28 20:07:05 Tree
[r1935] by sumolx

Updated documentation for COMPILING

2008-05-28 17:56:27 Tree
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