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Commit Date  
[r1708] by utunnels

Don't do anything if try to set a model that equals to current model.

2008-03-08 20:20:34 Tree
[r1707] by utunnels

Don't override runupdown and runhold property when set weapon if runspeed is already set(running command is used).

2008-03-08 13:58:12 Tree
[r1706] by utunnels

Don't override runupdown and runhold property when set weapon.

2008-03-08 13:55:09 Tree
[r1705] by utunnels

If the animation has zero frames, then treat it as an empty animation and don't use it.

2008-03-08 13:25:47 Tree
[r1704] by utunnels

Fix a in-game gif play bug that the game logic is not paused actually.

2008-03-08 07:53:30 Tree
[r1703] by sumolx

Just cleaning up some code....

2008-03-08 03:03:03 Tree
[r1702] by utunnels

Script function playgif allows in-game cut scene.
Hack dc filecache to use vram.

2008-03-07 19:23:08 Tree
[r1701] by utunnels

Use max lifebar colour index if the life values are too large. Also lifebar background colour.

2008-03-07 14:36:48 Tree
[r1700] by utunnels

Use max lifebar colour index if the life values are too large.

2008-03-07 14:28:11 Tree
[r1699] by utunnels

Fix up value based lifebar.

2008-03-07 13:43:57 Tree
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