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Commit Date  
[r1701] by utunnels

Use max lifebar colour index if the life values are too large. Also lifebar background colour.

2008-03-07 14:36:48 Tree
[r1700] by utunnels

Use max lifebar colour index if the life values are too large.

2008-03-07 14:28:11 Tree
[r1699] by utunnels

Fix up value based lifebar.

2008-03-07 13:43:57 Tree
[r1698] by utunnels

Fix up value based lifebar.
Add nodrop to entity property list.

2008-03-07 13:18:56 Tree
[r1697] by utunnels

Add nopain to changeentityproperty list.

2008-03-06 20:07:36 Tree
[r1696] by utunnels

Don't adjust biker's direction separately, just use flip property in spawn entry.

2008-03-06 18:50:50 Tree
[r1695] by utunnels

Script function loadsprite(not completed).
Fix a memory issue in screen16.c

2008-03-06 14:43:34 Tree
[r1694] by utunnels

Move enemy lifebar display code into display_ents, to make sure it was executed each loop.

2008-03-04 08:21:26 Tree
[r1693] by utunnels

Use names for skipselect instead of numbers.

2008-03-03 20:15:23 Tree
[r1692] by utunnels

Use names for skipselect instead of numbers.

2008-03-03 20:11:13 Tree
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