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Commit Date  
[r1674] by kbandressen

Fixed bglayer so it works as before.

2008-02-29 00:03:28 Tree
[r1673] by SumolX

Disabled mouse arrow from SDL permanently!!

2008-02-28 23:09:51 Tree
[r1672] by SumolX

GP2X is running again. Executable is statically linked now.

2008-02-28 23:01:06 Tree
[r1671] by utunnels

Fix bglayer.

2008-02-28 21:43:31 Tree
[r1670] by utunnels

Always assign default palette in 32/16bit mode, so entities share sprites will not have display problem.

2008-02-28 12:55:48 Tree
[r1669] by utunnels

Now spawnentry's map property won't override entity's map if it is not 0.

2008-02-28 12:47:27 Tree
[r1668] by utunnels

Set colourmap before giving animation so script can change the map.

2008-02-28 12:12:12 Tree
[r1667] by utunnels

Script function drawsprite/drawspritetoscreen.
Still WIP.

2008-02-28 07:21:48 Tree
[r1666] by utunnels

Remove printf("%s\n", name) because it is a temporary debug line.

Fix attackup, velocity should be changed before animation.

2008-02-27 18:40:16 Tree
[r1665] by SumolX

Updated Source files for 16/32 bit modes on VC7 and vc8
Also moved printf("%s",name) so its used after declaration of variables.

2008-02-27 16:42:15 Tree
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