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[r1641] by utunnels

Fix background in 8bit mode.

2008-02-23 10:00:05 Tree
[r1640] by SumolX

Fixed Interlaced mode and updated pointer names to reflect the actual usage of them.
frameBuffer[0] == drawBuffer
frameBuffer[1] == dispBuffer

2008-02-23 01:52:33 Tree
[r1639] by SumolX

Removed unnecessary psp header.

2008-02-22 17:34:44 Tree
[r1638] by SumolX

removed sceGuSync(0, 0); from blitScreenToScreenRaw

2008-02-22 16:47:26 Tree
[r1637] by utunnels

Copy screen directly if the 2 screens are in same size and format.

2008-02-22 16:06:22 Tree
[r1636] by utunnels

bgbuffer enable for 16/32bit mode.

2008-02-22 16:03:13 Tree
[r1635] by utunnels

bgbuffer enable for 16/32bit mode, test it out.

2008-02-22 15:25:56 Tree
[r1634] by SumolX

Added 16/32 bit libraries.

2008-02-22 13:19:43 Tree
[r1633] by utunnels

Lock spriteq when game is paused, so stuff drawn by script can be kept.

Clean vscreen if there's no loadingbg, or it will has random colours.

2008-02-22 13:14:56 Tree
[r1632] by SumolX

changed pixel_24 to pixel_32

2008-02-22 12:30:40 Tree
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