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Commit Date  
[r1638] by SumolX

removed sceGuSync(0, 0); from blitScreenToScreenRaw

2008-02-22 16:47:26 Tree
[r1637] by utunnels

Copy screen directly if the 2 screens are in same size and format.

2008-02-22 16:06:22 Tree
[r1636] by utunnels

bgbuffer enable for 16/32bit mode.

2008-02-22 16:03:13 Tree
[r1635] by utunnels

bgbuffer enable for 16/32bit mode, test it out.

2008-02-22 15:25:56 Tree
[r1634] by SumolX

Added 16/32 bit libraries.

2008-02-22 13:19:43 Tree
[r1633] by utunnels

Lock spriteq when game is paused, so stuff drawn by script can be kept.

Clean vscreen if there's no loadingbg, or it will has random colours.

2008-02-22 13:14:56 Tree
[r1632] by SumolX

changed pixel_24 to pixel_32

2008-02-22 12:30:40 Tree
[r1631] by utunnels

Delete 24bit code.

Rewrite bglayer for all formats.

2008-02-22 10:04:16 Tree
[r1630] by SumolX

32/16 Bit mode completely optimized with gpu copies of image to vram.
Gained 7~10fps and we still support tv out functionality.

2008-02-22 06:33:48 Tree
[r1629] by SumolX

fixed screenshot code not to save in tv-output resolution
fixed menu to display correctly in tv-output scale

2008-02-22 01:27:34 Tree
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