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Commit Date  
[r1633] by utunnels

Lock spriteq when game is paused, so stuff drawn by script can be kept.

Clean vscreen if there's no loadingbg, or it will has random colours.

2008-02-22 13:14:56 Tree
[r1632] by SumolX

changed pixel_24 to pixel_32

2008-02-22 12:30:40 Tree
[r1631] by utunnels

Delete 24bit code.

Rewrite bglayer for all formats.

2008-02-22 10:04:16 Tree
[r1630] by SumolX

32/16 Bit mode completely optimized with gpu copies of image to vram.
Gained 7~10fps and we still support tv out functionality.

2008-02-22 06:33:48 Tree
[r1629] by SumolX

fixed screenshot code not to save in tv-output resolution
fixed menu to display correctly in tv-output scale

2008-02-22 01:27:34 Tree
[r1628] by SumolX

Cleaned up graphics lib

2008-02-22 00:56:58 Tree
[r1627] by utunnels

drawmethod has an extra paramter, it is entity only and when set to 1, the entity will flip rotate direction when the direction is changed.

2008-02-21 15:59:07 Tree
[r1626] by utunnels

Give bind direction a fix.

2008-02-21 15:09:19 Tree
[r1625] by utunnels

Use int value for lifespan.

2008-02-21 14:59:34 Tree
[r1624] by utunnels

Use less bits for some properties in entity, model, spawnentry.

2008-02-21 14:41:01 Tree
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